Killabytes Online

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Killabytes Online

Postby Killabyte » Mon Apr 16, 2012 12:24 pm

Hey guys, I'm Killabyte - Been following GW2 since 07 and playing GW1 on and off since then too. I've been running a GW2 focused blog since late last year and today released the first of the new regular segments, titled Monday Night PvP #01 : Risk vs Reward

to check it out follow this link - http://www.killabytesonline.com/post/21214389426/monday-night-pvp-01

Posts: 13
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Re: Killabytes Online

Postby Killabyte » Tue Apr 17, 2012 3:17 pm

Dungeoneering, Tuesdays weekly segment is here!

Dungeoneering #01 - Loot & Adventure : http://www.killabytesonline.com/post/21280215950/welcome-to-the-first-edition-of-dungeoneering-in

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Re: Killabytes Online

Postby Killabyte » Wed Apr 18, 2012 4:04 pm


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Joined: Thu Apr 12, 2012 1:30 am

Re: Killabytes Online

Postby Killabyte » Fri Apr 20, 2012 6:36 pm

This weeks Crafting & Community take a look at thow the social interaction of players in gw2 may differ from that found in other mmo's! check it out here >

Crafting & Community #01 "The Wider Community" - http://www.killabytesonline.com/post/21456497906/this-weeks-crafting-community-post-will-be

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Re: Killabytes Online

Postby Killabyte » Mon Apr 23, 2012 5:58 pm

MONDAY NIGHT PVP #02 "E-SPORTS READY?"

this week i take a look at how gw2 mite fare in the e-sports scene without the addition of observer mode

http://www.killabytesonline.com/post/21670757116/last-week-i-discussed-the-finer-aspects-of-risk-to

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Re: Killabytes Online

Postby Killabyte » Wed Apr 25, 2012 8:46 pm

DUNGEONEERING #02 "REPLAY VALUE" examines longevity in MMO 'end game' and how it relates to GW2 -

http://www.killabytesonline.com/post/21732604582/dungeon2-replay-value

WVW WEDNESDAYS #02 "WVW DOMINATION" provides some points to consider in your WvW experiences this BWE
[url]
http://www.killabytesonline.com/post/21 ... wvw-wed-02[/url]

feel free to leave a comment on the posts, comments are hosted via livefyre

Posts: 13
Joined: Thu Apr 12, 2012 1:30 am

Re: Killabytes Online

Postby Killabyte » Fri Apr 27, 2012 5:46 am

PLEASE WATCH - My very first vlog - “A short introduction”
[url]
http://youtu.be/SgNqNvyJqB0[/url]

Apologies for the tired, mumbling voice, did this unscripted first thing in the morning :D

The footage is from a match of Tribes Ascend I played a few days ago, to give you an idea of the sort of visuals you can expect from me - though from what I’ve heard about the gw2 client i may have to tone down the graphics settings to get a decent frame rate.

available in 720p HD via the YouTube channel (http://www.youtube.com/user/KillabyteLive)or my blog page

Also, CRAFTNG & COMMUNITY #02 "KEEPING IT TOGETHER" has been posted. This weeks edition focuses on the server transfer details -

http://www.killabytesonline.com/post/21903038776/cnc02

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Re: Killabytes Online

Postby Killabyte » Mon May 21, 2012 7:02 am

Changing Perceptions with Mana Free Casters - How GW2 Change the way I look at caster classes in MMO's

http://www.killabytesonline.com/post/23472394617/gw2-changing-perceptions-with-mana-free-casters

I'm also now writing for Guild Wars Insider as a News Reporter and still have the vodcasts in the pipeline.

Posts: 13
Joined: Thu Apr 12, 2012 1:30 am

Re: Killabytes Online

Postby Killabyte » Thu May 24, 2012 6:11 am

Taking a look at tab-targetting and its affects in Guild Wars 2 in -"Guild Wars 2, Tab Targetting vs E-Sports & PvP (GW2 BWE Journal #11)"

http://www.killabytesonline.com/post/23665617471/gw2bwej-thoughts-on-e-sports-pvp

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Postby Frizz » Fri May 25, 2012 5:24 am

I like this last article, as I find that the removal from PvP isn't enough. Also in PvE it could be alot of fun. Though the skills don't really lend themselves for getting used to the mechanic, I would say it makes the game more dynamic and you'd be more forced to take not of who you're targeting and where you're standing, where you're facing. All of which tab targeting basically dumbs down or even hinders you whenever you happen to target the person behind you. Since the ground targeting fast cast is already there I would say it's only the logical step to keep the mouse on the target and hitting the number keys in order to "at least it would be interesting to see how that plays out.
".

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